Tuesday, July 27, 2010

Works In Progress

For those that are interested in the artistic process of pen & ink I offer two works-in-progress that will be updated as they develop through each stage.

First, a quick run down of how I compose an image.

I begin with inspiration, be it a scene or concept floating around in my head or something based on reference material such as actual D&D play (as is often the case).

The next step is visualization, whereby I play with various layouts using pencil & paper. The tell-tale sign that I have done due diligence in this stage are many discarded quarter-sheets of paper with rough outlines. I generally settle on the layout I feel is overall the best and most dramatic and move on with that one, but sometimes I revert back to this stage if the one I had previously selected turns out to be fraught with technical problems (eg. conflicting negative spaces, awkward shadows, weird perspective). For instance, The Scarlet Lady [nsfw] went through 3 layouts I thought would work before I found one that actually did.

I use a 2H pencil initally, then when I am content with the general placement and look of characters and background I move to a 0.7mm HB mechanical pencil to refine the drawing and add detail. I usually add as much detail as possible at this stage so that while inking there is not a lot left to guesswork. I also decide on light source(s) near the end of the pencilling and lay down some general light /dark /shadowed areas.

Once the pencil-draft is complete I begin inking only outlines with either a 0.1 or a 0.3 black pigment liner. I often do a bit of cross hatching and shading of minor features just to 'break the ice' so to speak. The inking of all major shapes completed, I then use a no-smear eraser to remove all pencil markings.

The piece is now primed for all further inking.

So, here I present "Edge of the Slime Lands" which has just passed the initial outline inking and is moving quickly towards completion. Shading on the nguamadon is almost complete, outlines have been refined and most of the detail is in place.



Below is a scene in development from actual play. Four adventurers attempt entry into a dark tomb. This piece is right at the stage where all pencil has been removed - all that remains is the ink outline. At this point the image would be a great candidate for a D&D colouring book- not sure if there is a market for that type of publication though...

Anyways, this is usually the point at which I make a first scan. Firstly, to add to my portfolio of 'templates' (in case that colouring book idea ever comes to fruition), and secondly so that I can print up a copy of said 'template' and experiment with shading, values, etc without mucking up the original. For Psyclops Battle Scene I completely inked two template copies that ended up being discarded, but provided valuable lessons for the actual inking of the final piece.

I also very much like to 'capture' the piece at this step because of the wide range of possibilities available for the overall look. For instance, this piece could be extremely black-heavy with lots of negative space, with only the columns and the figures strongly illuminated by torch light. Or, conversely, the overall value of the room and figures could be medium cross hatching / grey tones with simple highlights, leaving the darkest values available for the pit and high contrast shadow effects.


Ah - the possibilities! Stay tuned for updates!

Death by Flowers

Dedicated to Kalervo, Cactoid Fighter extraordinaire
& Sleestakarus, "The People's Champion" Lizardoid Pit Fighter


The subject of hot debate over at Planet Algol, this scene depicts Kalervo's attempted escape from poisonous flowers found in the Jungles of the Slime Lands. Having passed a sort of TPK "event horizon" with 75% of the party already fallen victim to the noxious fumes, the veteran cactoid fighter valiantly bears the burden of Sleestakarus as he struggles to maintain consciousness.

Please visit Planet Algol: Regarding TPK for further exposition and explanation of this lethal series of events.

RIP Kalvero & Sleestakarus.

New scenes from Planet Algol

Khoolvi in Jakay


A spry Khoolvi axe-wielder engages three Lhovanni guardsmen in a bloody skirmish outside the bunker walls of Jakay.

Talos Ambush - Dedicated to Dickie Dee


As they witness in the blink of an eye their two comrades turned to fine carbon dust by a heavily armoured Talos, three remaining warriors fight on. Will their arsenal of grenades, an arquebus, and laser pistol be sufficient against the mechanized terror?

Dedicated to Dickie Dee, Bone Man Sorcerer, who perished in a similar encounter with a Talos. RIP.

Tuesday, May 25, 2010

Synthezons & Smilodon

# Appearing: 1-3 Armor Class: 3
Move: 15", Hit Dice: 5+5
Attacks: 2 fists 1-4/1-4 and kick 1-6, or phasic long sword 2-16, or by weapon
Special: immune to poison, sleep, hold, charm, fear and other magical mind and emotion control/compulsions
Intelligence: Average
Alignment: Lawful neutral (chaotic neutral if in love/obsessed)
Size: Medium

Androids created by an Ancient lord to serve as bodyguards, Synthezons appear to be pale-skinned human females with inky black hair. In actuality they are composed of a sheath of tough, synthetic flesh over a robotic endoskelton with a positronic brain.
Synthezons are strong, tough and fast. They are programmed with martial arts and are capable of making several lethal unarmed attacks per round. Many (40%) carry Ancient energy pistols or rifles as well, and Synthezons are also capable of projecting a phasic blade (equivalent to a phasic long sword) from one hand. They are able to project the blade for 5 rounds per day before their batteries run too low to maintain the blade. As this phasic blade has the same armor penetrating properties of most other energy weapons Synthezons will often keep their blade in reserve for destroying well-armored opponents.
Sometimes (10%) Synthezons are accompanied by Smilodons that appear normal but are actually robotic constructs beneath their fur.
(Description provided by Blair)